A Link Between Worlds looks like it was put together in haste, and so beneath its rather sheeny, squishy 3D art, it borrows not just the Hyrule map from A Link to the Past, but the structure tied to that map. In fact, it's learnt them pretty thoroughly.Įven by the standards of a series as backwards-looking as Zelda, this latest trip to Hyrule is astonishingly eager to walk in the footsteps of former games. I've learnt the lessons of Link to the Past.Īs has A Link Between Worlds. This isn't that surprising really: it's a shorter, swifter game for starters, but I've also come to understand the way Zelda works over the years. The Triforce was eventually united and ancient evil was sealed away, but at what cost? I'd missed four whole weeks of Clarissa explaining it all.īy contrast, I blasted through A Link Between Worlds in two or three days. A month of navigating Hyrule and its dark twin, of pulling swords from stones, of collecting bottles - nabbing the last one from that guy sleeping under the bridge - and of sticking it to hideous fiends in a pyrotechnic tennis match. Back in the early 90s, I swear it took me at least a month of focused effort to work my way through The Legend of Zelda: A Link to the Past.
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